Doom opengl 4.3 amd9/9/2023 That's because DirectX 11 and OpenGL didn't really have a good way to leverage the ACE, but low-level access changes things. AMD has had their Asynchronous Compute Engine (ACE) as part of their core graphics hardware since the very first GCN GPUs (the HD 79 launched in January 2012), but until Mantle, DirectX 12, and Vulkan came around it didn't actually do a lot. The biggest item is that AMD supports a feature called asynchronous compute, which is basically the ability to mix and match graphics and compute instructions in the execution units. There's some politics involved with the low-level API discussion as well. Ultimately, the end goal is the same: allow developers to extract more performance from the hardware (if they want to put in the effort). Where Microsoft had pressure from game developers and hardware companies to create DirectX 12, Khronos Group took a different route and leveraged much of AMD's work on their own low-level Mantle API to create Vulkan. Microsoft is in charge of the DirectX world, and it only works on Windows platforms Khronos Group handles OpenGL/Vulkan, and they support multiple platforms-including most smartphones and tablets via OpenGL ES. There are plenty of differences, just as there are differences between OpenGL and DirectX 11.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |